To accomplish this, the forces exerted by the person are passed into the system and are balanced kinetostatically by countering forces and torques in the flywheel. One bearing force is determined as an example, and by way of a specially generated slider the (simplified) power input from the person can be varied interactively.
The kinematics are divided into three connected layers. On their own, the kinematics in the outer layers each correspond to a four-bar linkage.
- Left home trainer layer
- Person
- Right home trainer layer