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Interactive Two-Point Synthesis

This example illustrates the principle of an interactive Two-Point Synthesis carried out with the kinematics software ASOMv7 for a multi-bar system.

In this example, an object (here: the ball) is transported from one desired position to a second desired (ending) position by way of the coupler of a four-bar system. After the initial construction of the four-bar system the second desired position is intentionally changed and the system is automatically modified accordingly by the synthesis process. All of this can be done in a highly interactive way and works in real-time (or rather: compressed-time). The resulting linkage is updated immediately.